Uncool Memories #4
Digital in Practice
From 16 March to 11 April 2021
St Pierre-le-Puellier Church

Orléans School of Art and Design, organises an off-site event in the form of workshops destined for secondary students and hobby and crafts lovers in Orléans Métropole. Each participant can choose a workshop session from a proposed schedule.

The event “Digital in practice” is the fourth opus in a cycle of 2020-2021 exhibition-events titled Uncool Memories. The title, inspired from a book by Baudrillard, draws a line crossing a series of exhibitions which have been conceived in the context of the COVID-19 pandemic.

“Digital in Practice” offers the opportunity to discover art and design through practice, where the digital is not only broached as an artistic medium but also as a prevailing cultural environment which seems essential to question today. In the spirit of its pedagogical, scientific and artistic axes Orléans School of Art and Design organises four weeks of easily accessible and playful workshops on data sculpture, video games, cryptocurrencies and digital publishing.

Data Sculpture 

16, 17, 18 or 19 March – 2.00 to 4.30 p.m.

Today, our use of connected objects and our activity on networks generate considerable amounts of facts which are collected and stocked. We can give substance to this raw material which is data through drawing and sculpture, but also with 3D modeling software and digital manufacturing machines to make images and objects. This is what we suggest to do.
During the workshops, the participants will use personal information extracted from their smartphones, or collected upstream. From this data, they will create objects or images, by hand, or with different digital manufacturing tools (3D printer, 3D ceramic printer, graphic plotter, cutting plotter, etc…)

Video Games 

23, 24, 25 or 26 March – 2.00 to 4.30 p.m. 

Simcity modding – Transforming the city with digital code

Created in 1989 by Maxis, SimCity is a citybuilder video game which contributes to shaping the representations of the city. The programme induces the thinking of urban space (through functions, areas), and the mobility and management of public affairs simultaneously influential and marked ideologically. Through this workshop, it is possible to discover “modding”:  the modification of the function and graphic aspect of a game by intervening directly in the code and the executable program. More broadly, the workshop will allow to better understand the way a video game and computer programme work.

Blockchains and cryptocurrencies

30, 31 March, 01, 02 April – 2.00 to 4.30 p.m. 

This workshop is dedicated to the discovery and experimentation of blockchain technology and cryptocurrencies. It is the opportunity to find out how these relatively complex terms are already present in our daily lives, what their story is and what we can do with them as artists and designers. The workshop is devised for neophytes and all those, from the age of 15 onwards, who wonder what connects art and finance!

Mobile Publishing

6, 7, 8 ou 9 April – 2.00 to 4.30 p.m. 

  1. Go back to your work again
    Hybriding Ferdinand Deligny’s wander lines and the Palimpsests by Gérard Genette, this workshop offers to apprehend printing tools to replay the non-linearity of time on a fixed medium.
  2. Slides
    What more playful way is there to learn to comprehend space and objects around us than by making a game we like? In this workshop, it is about combining forms through drawing, making volumes ourselves and assembling modules to build a tailor-made slide. Thanks to a ball which rolls over the creations, we discover the laws of gravity, at the same time.


Design of the Commons, by Sylvia Fredriksson – Thursday 18/03 at 5pm
At the edge of the game, by Xavier Girard – Wednesday 24/03 at 5pm
Blockchains and cryptocurrencies, by Marie Lechner – Tuesday 30/03 at 2pm
Publishing Media Design, by Emmanuel Cyriaque – Wednesday 07/04 at 5pm

The conferences will be held in French online. Click on the titles at the times indicated to access them.

Practical Information

Exhibition, conferences and workskops to be followed online on this same page.

St-Pierre-le-Puellier church – Orléans

Orléans School of Art and Design
Orléans City Council – Department of Culture, Arts and the Creative Economy

La Labomedia
In cooperation with the Pothier and Voltaire high schools in Orléans.

Emmanuel Guez / Director of ÉSAD Orléans
Leslie Asts and Orléans City Council / Department of Culture, Arts and Creative Economy, Antoine Blouin, Lucie Bretonneau, Lionel Broye, Emmanuel Cyriaque, Oriane Dalles, Florent Deloison, Léa Fernandes, Sylvia Fredriksson, Xavier Girard, Gaël Goutard, Victor Guégan, Basile Jesset, Marie Lechner, Gabriel Martinez, Albertine Meunier, Nicolas Tilly, Caroline Zahnd / workshop referents (teachers, artists, designers and students).